:: The Cellphones ::July 17, 2008

Beetle Run, Can You Find The Hole?


Beetle can’t stop rolling before it’s hit something. This beetle to. He can’t stop rolling before hit something. Your job is to help him come into the hole with some help from a prop. Some prop may useless and fraud. Don’t use it or you’ll never enter the hole. This game will invite you to thinking two step ahead. Easy to navigate doesn’t mean easy to win. If you’ve come at high level, you will more confuse with the prop. Choose the right or you’ll lose.





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The 10 best iPhone apps



In no particular order, here's our favourite ten apple flavoured 3G applications.

On March 6th 2008, the famously thrifty Apple released its iPhone Software Development Kit (or SDK if you're a busy person with a busy, abbreviated life) to the world - with a complete disregard for what would inevitably be created. Thankfully, among the rubbish, there are some iPhone apps that are actually quite useful, oddly intriguing or just plain funny. As its 3G iPhone week, here are our favourites:

1/The App: Airremote

Why we wanna touch it: Because we're all incredibly lazy.

This duly turns your iPhone into a universal remote control, so you can universally control any other electrical equipment you might happen to own, remotely. Hang on... other electrical equipment? Why would you need any?

2/The App: iBeer

Why we wanna touch it: Because cheap parlour tricks are still cool.

This is very useless - and friends will only want to see it once - but it has a real boozy charm. Essentially, a fresh pint of beer is lovingly poured into your precious Apple's screen, and then seems to disappear down your throat as you tilt it up to drink it.Good for those damn cravings.

3/The App: Sudoku

Why we wanna touch it: Because we like feigning intelligence.

Carol Vorderman and her tricky box 'o' boxes 'o' numbers have changed the way we commute forever. Save trees by playing the fiend on your phone. It has a random generator so you're guaranteed a new game every time. Our tip? Just put 9s in every box and dust your hands off triumphantly. No one will know.

4/The App: Sketches

Why we wanna touch it: Because a picture tells a thousand words, but the iPhone's camera is crap.

Sketches lets your creative side run wild, and depict masterpieces the likes of which Steve Jobs never dreamed possible. Failing that, you could just etch crude smiley faces and reproductive organs. The choice, as they say, is yours.

5/The App: BeeJive

Why we wanna touch it: Because it's IM on the go.

One of the more useful apps, this - it syncs all your contacts from AIM, MSN, Yahoo!, GoogleTalk, ICQ, Jabber, and MySpace into one all-knowing natterbox. Typing is obviously easy as Apple pie, and means that actual vocal communication (annoying) need never take place again. Huzzah!

6/The App: iPhysics

Why we wanna touch it: Because the things in your Phone should obey gravity too.

This is a clone of the Crayon Physics program, and is an excruciatingly simple way to lose many hours of your life. Draw odd shapes onscreen, and then watch them bounce around to gravity's whim as you spin the thing about and draw bridges to collect stars. Hypnotising like Derren Brown in a Lava Lamp.

7/The App: PLIBA

Why we wanna touch it: Because Acronyms are fun.

Please Let It Be Available is the definitive search engine for anything to do with travel and leisure, now shrunk down like children in a Rick Moranis film. Stranded in Venezuela without a hotel/car/nail salon? Whip out you iPhone and get yourself sorted.

8/The App: iDial

Why we wanna touch it: Because retro has appeal.

This has use in two scenarios:

1) Trying for individuality in the face of totalitarian touch tone dialling, or

2) you want to give granny an iPhone (foolhardy).

Either way, it basically eschews normal button pushing for an old-timey rotary dial interface. It may get old fast, but you'll look so chic whilst it's still en vogue.

9/The App: Raging Thunder

Why we wanna touch it: Because we've got the need, the need for computerised speed.

The Jesus Phone's first decent 3D game looks to be a rather tidy arcade racer that works by tilting the beauty left and right. It's not dripping with depth, but for short spells it'll be good enough to distract yourself from the fools playing their "bare tunes" on the bus.

10/The App: Megadrive Emulator

Why we wanna touch it: Because we used to dream of it being in the palm of our hands.

There's a bit of rigmarole involved before any blue hedgehogs will start diving across your touchy glass, but it's worth it. A miniature controller appears at the nethers of the screen, gifting total Megadrivial control. Oh, and they call it the Genesis in America - just so you don't get confused.

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:: The Cellphones ::July 16, 2008

Storm Boat Vietnam Mayhem


Vietnam war is begin. You must destroy all your enemy or at least your have to survive till the end of round. You can use your mouse to the right direction if you wants to kill your enemy. You’ll may get bomb with large damage. Be careful with the land or you’ll crashed and explode. Watch at your health status, if it going drain, you must find health package quickly. Hurry up, your enemy always moving.


This game idea come from Vietnam battle that famous with many mayhem . With upper view, you’ll feel you watch this game from helicopter. Nice game, Love it!





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Okoker Audio Factory 6.8


Record numerous radio stations from around the world with this new Okoker Audio Factory 6.8. It is a professional audio software that not just record audio from any source on your computer, but also edits and convert it to various audio formats. Special effects are also can be added to the audio you are editing. Mix audio just with cut, copy, and paste it into this program.


Simple user interface and easy to understanding. Hides a lot of functions and leave the basic functions on the front. The minor flaws is the accessibility issues because of the placement of the buttons and color that is hard to read.



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Altdo DVD to PSP Ripper 3.7


Altdo DVD to PSP Ripper is DVD converter that allows you to convert your favorites DVDs to PSP movie. No quality loss and high converting speed. Altdo DVD to PSP Ripper is designed to convert DVDs fast, with all controls of the PSP movie on your fingertips, including video size, bitrate, frame rate, aspect ratio, and many more. Now you can watch all your favorites DVDs on your PSP anywhere and everywhere.



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The 10 worst movie tie-in games ever.



In no particular order, here's a decimal of dire film-to-game travesties.

It must be hard making a film tie-in game. Firstly, those callous producers see your blood/sweat/tears project more as merchandise than real game. On top of that, it usually takes a lot more time to make a decent game than it does to make a decent film. Even so, sometimes there's just no excuse for the sack-o-shiz forced upon us come blockbuster season. Here's our list of the worst ever:

In a line: "Perfect my ass!"
1/The game: Street Fighter the Movie (Arcade, 1995)

The premise: A visceral arcade brick house brawl knocked violently through the silver screen into your home.

The problem: In 1995 Capcom managed to take a brilliant series by the balls and drag it into abject mediocrity - by changing all the good stuff. Knocking out a movie game is hard enough when the material's good, but when it's the almighty, Van Damme-flogging balls up that was the Street Fighter film, it's probably just best to stick to what you know.

In a line: If it ain't broke, don't film it.

2/The game: Iron Man: The Video Game (PS3, Xbox 360, 2008)

The premise: Suited and booted with power to marvel at.

The problem: For a game that so requires you to have seen the film, it churns the story about like butter. We know that some twisting and editing is needed to add longevity, but if the end result is just going to be hour upon hour of repetitive boss smashing then we'd rather just do it once... like the film... from whence it's based.

In a line:Made in a building that explodes after three punches.

3/The game: Fight Club (PS2, 2004)

The premise: Thumping street scraps with a moral conscience.

The problem: We seem to remember the film being a powerful look at animal brutality and consumer culture in the 21st century, but maybe that's just our ageing brains. We certainly don't remember the plot unravelling through dodgily rendered pictures from The Sun's Striker cartoon. Thinking about it, it probably was just a lurching scrap fest with naff collision detection, wasn't it?

In a line: Taking the 'meaning' out of meaningful cinema.

4/The game: ET (Atari 2600, 1982)

The premise: Live through the touching tale of tolerance, discovery, and youthful innocence.

The problem: Too many to list within a reasonable word count. Gone was any semblance of the charming boy/alien relationship, in favour of a green sprite floating around eating other green sprites, whilst trying to elude grey sprites. Damn those grey sprites. Things were made worse by a pixelised version of the theme tune looped to insanity, and the threat of instant and iniquitous death at almost every turn.

In a line: Atari actually have a landfill full of unsold copies.

5/The game: The Matrix: Path of Neo (PS2, Xbox, 2005)

The premise: Follow the human race's epic battle as our true saviour, the One.

The problem: Glitch heavy and graphically as impressive as a painted mule, PON's main downfall was an inconsistent tone. The blue pill, red pill, ergo, ergo bunkum soon descends into self parody, climaxing with a talk from 8 bit Wachowski brothers, and boss battle against a giant robot Smith. Beat that and you're treated to Queen's 'We Are the Champions'. 'Nuff said.

In a line: Popping mountains of it's own blue pills.

6/The game: Back to the Future (NES, 1989)

The premise: Action stacked at 88mph launching a quest to ensure your own existence.

The problem: Complete tosh. Bearing no resemblance to the film that spawned it, lucky players will remember the struggle to complete the same two levels over and over again by directing a jaunty blob of sprites (Marty Mcfly), as he runs up a road collecting clocks. Following this, you're charged with controlling an entirely different collection of sprites (also Marty Mcfly) to dodge milkshake in a diner. What?

In a line: Playability? Where we're going, we don't need playability.

7/The game: Star Wars: The Phantom Menace (PS1, 1999)

The premise: A long time ago, in a Galaxy far, far way, the saga begins...

The problem: The trouble must have started when everyone realised the source material itself was a big steaming pile of CGI rabbit raisins. Accordingly, this ropey stroll through Naboo was welded together in Lucas's shed, starring a very odd camera, a painful difficulty curve and everyone's least favourite thing ever, Jar Jar Binks. Good times.

In a line: A bad film does not a good game make, hmm?

8/The game: Jaws Unleashed (PS2, Xbox, 2006)

The premise: Primal instincts and white rage, ripping limb from limb for animal subsistence.

The problem: Being a shark is frankly a lot more boring then we thought it would be, mainly because they apparently have lots of repetitive missions to complete. We were previously unaware, for example, that aside from eating several thousand identikit divers, Great White's feel obliged to 'throw' explosives at ships, and 'fight' gun turret-wielding boats, all whilst mooching through the most boring game landscape ever.

In a line: Just when you thought it was safe to complete tedious tasks.

9/The game: Superman Returns: The Video Game (Various, 2006)

The premise: Faster than a speeding bullet and stronger than hardened steel in a bustling 3D Metropolis.

The problem: The 'Superman video game curse', which purports that every man o' steel joy box game-o-rama must be a massive disaster. Amongst a Kryptonian smorgasbord of niggles were the miles of bland and squint-inducingly poor cityscape, boring enemies, and the soul crushing fact that the senseless story builds up to a final boss battle against a... tornado.

In a line: As exciting as Clark Kent.

10/The game: Total Recall (NES, 1990)

The premise: Thrilling psychological, spiritual, and astrological conflict in the seething, squirming Martian slums.

The problem: Total, unflinching bollocks of the hardest kind. If the invincible midgets don't kill you, perhaps that fence full of random punching arms will? Failing that, you're bound to perish at the arbitrary drive-by shootings, of which you have less than a second's warning to jump (read: float) away from. When you inevitably do cop it, you're treated to the governator's gurning mug assuring that he'll "be back!" Goody.


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Weekend Spend: iPhone tariffs explained



The 3G iPhone, the competitors, and what it all really costs.

Signing up, sitting down and strapping in for an 18 (or even 24) month contract always seems like a good idea at the time, mainly because you leave the shop with a shiny new rectangle of cellular joy.

Over a year down the line, however, you're invariably left with a brick that people scoff at, and a costly tariff that has you withering on bread and water.

So what does it all really cost? Here's our quick guide to the iPhone, the competition, and how much those tempting tariffs will really set you back.
Apple iPhone

apple.com/uk

The mobile messiah has arrived and sports built-in GPS, a 2 megapixel camera and familiar iPod functionality with 8GB and 16GB versions available.

Only available on O2. Available for £99 (8GB) or £159 (16GB) on an 18 month contract for £30 per month line rental with 75 free minutes and 125 free texts.

Total cost to you (8GB): £639

Total cost to you (16GB): £699

Also available for £99 (8GB) or £159 (16GB) on an 18 month contract for £35 per month line rental with 600 free minutes and 500 free texts.

Total cost to you (8GB): £729

Total cost to you (16GB): £789

Also available for free (8GB) or £59 (16GB) on an 18 month contract for £45 per month line rental with 1200 free minutes and 500 free texts.

Total cost to you (8GB): £810

Total cost to you (16GB): £869

Also available for free (8GB and 16GB) on an 18 month contract for a stonking £75 per month line rental with 3000 free minutes and 500 free texts.

Total cost to you (8GB and 16GB): £1350

Blackberry Pearl

blackberrypearl.com

The mobile email king, Blackberry's Pearl is the slickest yet with a two-letter-per-key interface, built in GPS, Wi-Fi and 2 megapixel camera.

Available free on O2 over 18 months for £25 per month with unlimited free texts.

Total cost to you: £450

Available free on Orange Canary tariff over 18 months for £37.50 per month with 350 minutes talktime and 250 free texts anytime to any network.

Total cost to you: £675

Samsung Tocco

uk.samsungmobile.com

Touchscreen-toting iPhone botherer with a 2.8-inch full touchscreen, 5 megapixel camera, but little internal memory. Storage comes courtesy of microSD memory cards.

Also on O2 free with 18 month contract for £30 per month with 400 minutes talktime and 500 free texts.

Total cost to you: £450

Available free on Orange Racoon tariff over 18 months for £30 per month with 400 minutes talktime and 100 free texts.

Total cost to you: £450

LG Secret

lgmobile.com

The slimmest handset with an iPhone-beating 5-megapixel camera, the Secret is the latest in LG's luxury Black Label range of handsets.

Available for free on O2 with 24 month contract, 600 minutes and 500 texts for £30 a month.

Total cost to you (24 months): £720

Available for free on Orange with 18 month contract, 700 minutes and 100 texts for £35 a month.

Total cost to you: £630

Nokia N95 8GB

nokia.com

The N95 2.0 has a cracking music player, serviceable satnav, Wi-Fi, HSDPA and much more. It's not the slimmest of phones, but it's still a classy looker.

For free on the 3 network with line rental of £36 per month over 18 months. This gets you up to 700 free minutes and 700 free texts.

Total cost to you: £648

Costs £20 on T-Mobile and £40 per month for 18 months with up to 1125 free minutes and up to 2250 SMS.

Total cost to you: £740

Sony Ericsson W960i

sonyericsson.co.uk

Sony Ericsson's 3G phone is thunderously powerful. It sports a suberb music player, 8GB of storage, touch screen, web capabilities and video calling.

Available on O2 for £40 with a 24 month contract at £40 per month. Sign up and you're gifted 1200 free minutes and 1000 free texts.

Total cost to you (24 month): £1000

Vodafone offers a free handset on its 18 month contract, with line rental costing £30 per month. You get 600 free minutes and unlimited texts.

Total cost to you: £430

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